Dark souls iii demo1/18/2024 ![]() In fact, I’m sure I’m going to enjoy it until I inevitably plateau. To be clear: I don’t think Dark Souls III is a bad game. And for a game that’s built on needing to “solve” its systems, that’s a problem-if not for you personally, then for the absolute diehards at the core of the community. Each new Souls game reshuffles the deck, but you’re still playing with the same 52 cards. It can’t completely rewrite the rules of what it means to be a Souls game, or at least it’s not willing to do so. Part of what made Bloodborne so successful this year was that it kept the same core conceits as the Souls games-difficult bosses, rewarding patience, punishing arrogance-but rewrote the rules surrounding those tenets.ĭark Souls can’t change that much. I guess technically there could be a fourth category, “People who started Dark Souls and gave up,” but I’m not expecting many of them to play a sequel.īut the subset of players who would appreciate this article above and beyond an “It’s more Dark Souls” level-who would appreciate being told that not all shields parry, and who would understand the ramifications? By and large they’re the people looking to recapture that original Dark Souls feel. I count three primary demographics: 1) People who’ve never played any From Software games. There’s really no good course of action for From Software, because each is antithetical to selling Dark Souls. You can’t “solve” a multiplayer game.īut Dark Souls can be solved. The number one player in the world might get bored up top, but for everyone else-from number two down to the bottom-there’s something to strive for. New tactics are discovered and dismantled in a constant game mechanic arms race that goes on and on until the community dies out. See, MOBAs and fighting games and high-level shooter play all share one thing in common. Yet with each successive Souls game, the community untangles it faster. Dark Souls made its reputation on being face-rockingly difficult. Dark Souls didn’t make its reputation on being a realistic representation of medieval combat. The problem being that Dark Souls-its entire premise-relies on players not having this fluency. They’ve achieved a certain fluency with the game and its systems, even slightly tweaked as they are in Dark Souls III. Another made it from the first bonfire to the boss in probably ten minutes. One friend of mine beat the boss on his first try. But I could watch people who have played a ton of Dark Souls run the demo. I am not great at Dark Souls, nor will I ever be-it’s not a game I have the patience to get good at. It was interesting to see Dark Souls III played in a group setting, because you get a feel for the game you could never get playing alone.
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